War is, for the most part, situational player vs. player combat.
The barriers of law and chaos do not apply to the warring factions during this
time (not to exceed 30 minutes), but if you are killed by your enemy, you are
no longer participating and your lawful or chaotic status returns. There is
no tangible loss to you if you are killed by an enemy player during war, but
beware that some previously amiable NPCs may be suddenly hostile.
No one is forced to participate in wars; you may choose to
exclude yourself and still play Chalacyn Nights during wartime. Players have
a direct influence on the tensions between worlds, often by helping or harming
an NPC of worldly importance.
Note: Wars are meant to be a FUN
challenge, testing your skills and teamwork while encouraging role play. If
you are sensitive to death by a player or conversely, seeking an opportunity to
belittle others, war is not for you and we encourage you to avoid it.