Aerial are beings with hollow cartilage instead of bones, which give
them the natural ability to fly without wings. This state of lightness
keeps them extremely light of foot. Aerials can wear most armors, but
their fragile bodies render armor ineffective at absorbing attacks.
Bonus | +2 Dexterity | ---- | Penalty | -2 Constitution |
Brahman are massive humanoid creatures with green skin. They are
very hardy and strong, but they are mentally weak. Due to their
size they cannot ride horses or wear most armors, but they can
wield very large weapons with just one hand!
Bonuses | +2 Strength | ---- | Penalties | -2 Intelligence |
| +2 Constitution | | | -1 Wisdom |
| | | | -1 Willpower |
Dwarves are short slow creatures, but quite hardy. They have a
developed language of their own, and have a preference for dark
abodes where their low-light vision is superior. Being small,
they have a tough time finding armor that fits.
Bonuses | +1 Constitution | ---- | Penalties | -2 Dexterity |
| +1 Strength | | | -1 Intelligence |
| +1 Willpower |
Elves are thin, graceful creatures with pointed ears. Their bodies
are somewhat frail, and they may bruise even when wearing thick
armor. Because they are typically nimble, elves of any class may
attempt to hide in shadows. Elves are naturally endowed with the
ability to speak their native language.
Bonuses | +2 Dexterity | ---- | Penalties | -2 Constitution |
| +1 Intelligence | | | -1 Strength |
Half-elves are stronger than their elven ancestors, but they are
more graceful than humans. They learn the elven language at an
early age.
Bonuses | +1 Dexterity | ---- | Penalties | -1 Constitution |
Half-tigris are not as savage as their Tigris relatives,
though they share their ancestors' sharp claws. Their
half breed nature makes them more susceptible to poisons,
however.
Bonuses | +1 Awareness | ---- | Penalties | -1 Wisdom |
Humans are well-balanced creatures. They have no bonuses or penalties to
their ability scores, but do start with an additional secondary skill.
This skill represents a human's ingenuity.
Mara are humanoid females that are very in tune with their minds.
This gives them slightly greater influence if affiliated, and resistant
to influenced attacks if neutral. However, they do not have the
the patience nor the fortitude for long battles, and may on occasion
become distracted.
Bonuses | +1 Wisdom | ---- | Penalties | -2 Strength |
| +1 Intelligence | | | -1 Constitution |
| +1 Willpower |
Shikari are ancient kin of tyrlings, a predatory bloodline that thrives on
the influence of its dying prey. Influence wielding affiliations view
these small hunters with mingled trepidation and amusement, for the very
thing that the shikari seeks is also their greatest weakness; they have no
natural resistances against affiliated spells and powers and will quickly
succumb to such attacks.
Bonuses | +1 Strength | ---- | Penalties | -1 Constitution |
| +1 Awareness | | -1 Dexterity |
Tigris are tiger-like humanoids with sharp claws. They are
quick and agile, their claws even sharper than some weapons.
These standing creatures of prey have their own unwritten
language, and can see normally in low light. Due to their
natural incapability to sweat, they do not fare well in heat.
Their weakened constitution makes them susceptible to
disease as well.
Bonuses | +2 Awareness | ---- | Penalties | -2 Wisdom |
| +1 Willpower | | | -1 Constitution |
Tyrlings are descendants of dwarves, but slightly taller. They are
pensive creatures, with wiry bodies. They are a wild little race,
in spirit and in blood, with a heightened metabolism that allows
them to heal naturally faster than others. They are, however,
quite susceptible to madness and psionics. Many a tyrling has
fallen prey to a Telerean.
Bonuses | +1 Constitution | ---- | Penalties | -2 Awareness |
| +1 Dexterity | | | -1 Willpower |
| +1 Wisdom |
Umbral are hulking humanoids with a bad attitude. They take combat
quite personally and often become enraged when they lose control of their
emotions, causing them to lash out with wild ferocity. Too large to ride
a horse, they can bear two-handed weapons in one of their large fists.
Umbrals have difficulty finding armor to fit their large bodies.
Bonuses | +2 Strength | ---- | Penalties | -1 Dexterity |
| -1 Wisdom |
Wivere are large, serpent-like creatures with scales and a long tail.
They can easily wield weapons in one hand that would normally require
two. They are somewhat slow to move, but their minds are quick. Their
blood is poisonous to others, making them immune to venoms. Wivere
are extremely tall and heavy, making them unfit for horses and most
armor. Their sluggish metabolism causes their bodies to slow in cold
climates.
Bonuses | +1 Wisdom | | Penalties | -1 Strength |
| +1 Intelligence | | | -1 Dexterity |